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Banpresto Dragon Ball - SSG Super Saiyan Vegito - Figurine Clearise 20 cm

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Smith, Alexander (2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Volume I. CRC Press. p.433. ISBN 9781138389908.

Openshaw, Mary (March 1990). "Paris Says Oui! Pins, video and — surprise! — poll all shine at best Paris show ever". RePlay. Vol.15, no.6. pp.134–5. B.スタジオに". GameBusiness (in Japanese). IID. 6 April 2011. Archived from the original on 24 August 2020 . Retrieved 24 August 2020. In November 2007, Namco Bandai Holdings announced that Banpresto's video game development would be merged with Namco Bandai Games, with the latter assuming control of all Banpresto-owned franchises. [27] The merge took place on April 1, 2008, with Banpresto being reorganized as a producer of toys and prize machines for Japan. [27] Pleasure Cast and Hanayashiki subsequently became subsidiaries of Namco, [27] while Banpresoft became a wholly-owned division of Namco Bandai Games. Until February 2014, Namco Bandai Games continued using the Banpresto label on several of its games to signify the brand's legacy. [28] D Warriors - Videogame by Sega". Killer List of Videogames. International Arcade Museum. Archived from the original on 17 April 2019 . Retrieved 25 August 2020.

Dragon Ball Series

a b Tochen, Dan (26 April 2006). "Banpresto upgrades profit forecast". GameSpot. CBS Interactive. Archived from the original on 26 August 2020 . Retrieved 26 August 2020. By 1992, Banpresto was worth ¥1.4 billion yen. [2] The company began expanding its operations as a result, starting with the establishment of Sanotawa, a sales and distribution network subsidiary, in February. Banpresto found additional success in arcades with the release of Ugougo Luga, a stuffed toy that sold over 2.6 million by the end of the year. The company continued to develop and publish video games for home consoles. Among its most successful releases was Super Puyo Puyo, a Super Famicom conversion of Compile's Puyo Puyo series that sold over one million copies. [19] In February 1994, Banpresto established Banpre Kikaku, Ltd. in Kita, Osaka, which became its primary video game development division. [20] As Banpresto was largely a publisher of games by other studios, the move allowed it to experiment with original game concepts and handle development of video games in-house. In addition, Banpre Kikaku also served as a second office, and assisted in its parent company's sales programs and product distribution. Unifive, a producer of merchandiser games, became a wholly-owned subsidiary in March as part of the company's continuing expansion in the arcade industry. Banpresto began to spread its operations throughout other parts of Asia; Banpresto H.K. was founded in Hong Kong in June to import and distribute Banpresto-developed goods across the country. Comments that are not in accordance with the Guidelines and/or that violate TOM’s Terms of Use and/or other policies are eligible to be reported or removed.

a b c Barder, Ollie (22 April 2014). "All is fair in love and Super Robot Wars". Eurogamer. Gamer Network. Archived from the original on 5 November 2019 . Retrieved 1 August 2020. Step into the world of Banpresto – Bandai’s expansive & diverse range of premium format statues and miniature static figures with familiar faces from some of most iconic anime franchises. Each month, the Banpresto range expands even further with all new releases, special versions and repeat offerings of older statues for those only just getting started with their collection.

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Japan Platinum Game Chart". The Magic Box. Archived from the original on 1 August 2019 . Retrieved 23 August 2019.

a b c Gantayat, Anoop (8 November 2007). "Sayonara, Banpresto". IGN. Archived from the original on 9 December 2007 . Retrieved 26 August 2020. Digital goods, open DVDs and Blu-rays, smart art prints, mystery bundles, and final sale items are excluded from the return policy.a b Niizumi, Hirohiko (13 September 2005). "Bandai and Namco outline postmerger strategy". GameSpot. CBS Interactive. Archived from the original on 24 July 2020 . Retrieved 27 July 2020. a b "Corporate History". www.banpresto.co.jp. Japan: Banpresto. 2004. Archived from the original on 29 October 2005 . Retrieved 1 August 2020. Banpresto was founded by Japanese businessman Yasushi Matsuda as Hoei International in April 1977. Its poor reputation led to its name being changed to Coreland Technology in 1982, becoming a contractual developer for companies such as Sega. Coreland was majority-acquired by Bandai in 1989 following severe financial difficulties and renamed Banpresto, becoming Bandai's arcade game division. Banpresto focused primarily on producing games with licensed characters, such as Ultraman and Gundam. Its sharing of Bandai's library of popular characters allowed the company to become one of Japan's largest game publishers in the 1990s. a b c Hamamura, Hirokazu. 『浜村通信 ゲーム業界を読み解く』 (Hanamura Tsūshin: Gēmu Gyōkai o Yomitoku, "Hanamura Journal: Deciphering the Video Game Industry" ) (in Japanese). Enterbrain. pp.203–206.

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